Beetlejuice (Game Boy) Playthrough

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Playthrough of LJN's 1992 platformer for the Game Boy, Beetlejuice.

Beetlejuice for the Game Boy, developed by Rare Ltd. and published by LJN, is the second game based on the franchise, following the NES version. Unlike its predecessor, this version leans more heavily on the animated series for its inspiration, resulting in a more cohesive and engaging use of the source material.

The game features detailed cinematic sequences that effectively portray the characters, with dialogue that aligns well with their personalities. Its structure is more intuitive than the NES title, offering a gameplay experience that feels more faithful to the spirit of Beetlejuice. Players explore the Deetz mansion and its surrounding areas, tackling various rooms filled with poltergeists, ghosts, and other supernatural foes. The gameplay incorporates platforming, boss battles, puzzles, and shoot-'em-up segments, adding a commendable level of variety. While not all elements are executed flawlessly, the diversity in challenges makes the overall experience enjoyable.

The difficulty is notable, requiring practice and patience to master. The game’s soundtrack, composed by David Wise, is a standout feature, with tracks that complement the quirky and spooky tone of the gameplay. Fans of the animated series may find the inclusion of familiar tunes, like "Day-O," a particularly charming touch.

Though not without flaws, the Game Boy version of Beetlejuice surpasses its NES counterpart in many aspects, including presentation, gameplay design, and its connection to the source material. While it may not rank among the best games of its time, it remains a solid adaptation that offers a fun and challenging experience.