Behind The Systemic AI of Far Cry | AI and Games #16

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Published on ● Video Link: https://www.youtube.com/watch?v=Q7of5BPmiUs



Far Cry 4
Game:
Far Cry 4 (2014)
Duration: 11:21
80,507 views
2,723


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We continue our exploration of director-style AI in AAA titles as we head for the mountain ranges of Kyrat and take a look at the systemic design of the Far Cry series.

Opening Track:
"Knights of Cydonia" by Muse.
Black Holes and Revelations, 2006.

Inspired by the 2014 Game/AI Conference talk: "A Manifesto for Systemic Gameplay".







Tags:
far cry 3
artificial intelligence
Far Cry 4
Far Cry
video games
AI and Games
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Far Cry 4 Statistics For AI and Games

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