Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive

Channel:
Subscribers:
218,000
Published on ● Video Link: https://www.youtube.com/watch?v=s2S8o3fmJyc



Dark Souls
Game:
Dark Souls (2011)
Duration: 29:14
297,761 views
10,005


Support my videos via my Patreon page.
http://www.patreon.com/ai_and_games

Can't Use Patreon? Leave a tip with your vote on my Paypal!
http://www.paypal.me/AIandGames

Like AI and Games on Facebook: http://www.facebook.com/AIandGames

Follows me on Twitter: http://www.twitter.com/AIandGames

Learn more about the making of this video on Patreon:
https://www.patreon.com/posts/15411848

Vote for the next Design Dive on Patreon:
https://www.patreon.com/posts/15411971

Want to know more about HTN planning? Watch the video on Transformers: Fall of Cybertron:
https://www.youtube.com/watch?v=kXm467TFTcY

--
In my fourth Design Dive video I take a look at the infamous Dark Souls. We explore the issues of video game difficulty and why From Software's celebrated game is actually a lot easier if we stop and pay attention to how it works.

Chapters
[00:00] Introduction
[04:42] Notions of Difficulty
[07:22] Difficulty in Mechanics
[12:06] Difficulty from AI
[16:14] Semantic Difficulty
[19:29] Bringing to a Close
[23:28] A Personal Message

--
The following links are directed towards articles referenced in this video:

"Game Creation Magic Is More Science Than Smoke and Mirrors" by Jennifer Scheurle
http://www.rollingstone.com/glixel/features/game-creation-magic-w503332

"How video game difficulty became a cultural battleground" by Simon Parkin
http://www.eurogamer.net/articles/2017-10-21-how-video-game-difficulty-became-a-cultural-battleground

"Hey #gamedev, tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling."
A twitter thread by Jennifer Scheurle.
https://twitter.com/Gaohmee/status/903510060197744640
--
The following footage was adopted from YouTube for use in this video:
"Let's Play Fantasyworld Dizzy (1/2)"
https://www.youtube.com/watch?v=YQ4qvmUQDGg

--

Music in this episode (in order of appearance):
"Nameless Song"
"Taurus Demon"
"Bell Gargoyle"
"Gaping Dragon"
"Four Kings"
"Firelink Shrine"
Composed by Motoi Sakuraba.
Dark Souls, Original Soundtrack, 2012







Tags:
Dark Souls
Demon Souls
Game Design
Video Games
Dark Souls: Prepare to Die Edition
Prepare to Die
game dev
ai and games
design dive
commentary
criticism
games
gaming
videogame
video game
from software
dark souls politics
class
politicians
kingseeker frampt
writing
story
narrative
propaganda
age of fire
allegory
essay
souls
dark souls depression
depression
ai and games dark souls



Other Statistics

Dark Souls Statistics For AI and Games

AI and Games presently has 420,731 views for Dark Souls across 7 videos, with the game making up 1 hour of published video on his channel. This makes up 2.78% of Dark Souls content that AI and Games has uploaded to YouTube.