Belladonna [point & click discount frankenstein]
This is a strange game, and i have many problems with it - the plot is borderline offensive to my personal sensibilities - but maybe that is just me. Mostly really that Belladonna doesn't really seem to care that Klara lost her memory and don't recall them being lovers. And then Klara sounds like she is freaking 15, and Belladonna sounds like a grown ass woman. but again, maybe I should park my personal opinion and just leave this be as a point and click game. I just felt like I had to mention it, cause it actually DOES bother me. Wrote a long ass blog entry if you're interested https://nordhrafn.blogspot.com/2022/12/what-are-my-issues-with-belladonna-and.html
And I am not a fan of this game for many reasons, this only being one. But a big one.
Anyways, w-note is Wolfgang note, b-note is Belladonna note, and K-note is Klara note. You need to find 8 wolfgang notes, 9 belladonna notes, and 1 klara note. Not that i think it makes a damn difference in the game. but this game is infuriating this way - you have to do something in order to activate something else (that is however explained in the walkthrough below),
01:19 SCREWDRIVER
01:27 W-note1
02:16 MAGNET
02:32 BRAIN in a jar (we can't take it yet)
02:51 BONESAW
*you need to try the door with the screwdriver, and learn you need oil - then you can pick up the oil
03:29 OIL
03:41 use oil w/door, & use scredriver w/door = exit
04:08 W-note2
05:10 W-note3
*you need to peek through the door, and learn you can't reach the key, before the stick is available.
06:21 STICK
*in inventory, combine magnet & stick
06:59 use magnet-on-a-stick w/keys = keys = exit
07:29 W-note4
08:10 GEARS
*you need to read the instructions on the left side of the door, before you can use the gears.
09:26 use gears w/doormechanism, turn valve = exit
09:33 W-note5
10:09 motar & pestle (we can't use it yet)
10:38 W-note6
11:38 BOWL
11:58 W-note7, SMALL KEY, CANDLESTICK.
*be sure to investigate the blood, and his skull.
14:04 B-note1
14:46 W-note8
16:03 the cat is guarding a door. we need to snuff it to pass (we can't do that yet)
16:46 B-note2
17:54 BOTTLE OF frozen MILK
18:07 B-note3
18:57 Klara's open grave
19:07 B-note4
20:28 place BOTTLE OF frozen MILK by the fireplace in the kitchen - it thaws = BOTTLE OF MILK
22:42 B-note5
23:52 LANTERN
24:02 BELLADONNA PLANT
24:24 B-note6
25:38 grind the BELLADONNA PLANT in the motar & pestle = POISON
*in your inventory, combine poison w/milk, and then combine the poison milk with the bowl till you have a POISONED MILK BOWL
26:17 serve the POISONED MILK BOWL to the cat = TASSLE KEY & B-note7
27:31 use TASSLE KEY w/door =entry to next room
27:47 B-note8
28:31 open the locker under the broken mirror, and find a BOX with a tiny keyhole, and a ROPE.
28:43 use TINY KEY w/BOX = IMPORTANT KEY
29:31 B-note9
*we are tasked with finding mechanical parts, a brain and a head.
34:42 use SCREWDRIVER w/grandfather clock = MECANICAL PARTS
36:12 BRAIN (we already know where to find the brain, but we couldn't take it untill now)
*you need to talk to Belladonna in order to find the head, otherwise you won't know how to enter the crypt.
40:52 secret entrance to crypt
*in your inventory combine rope w/lantern =lantern-on-a-rope
41:05 use lantern-on-a-rope w/the crypt entrance & you can now enter.
41:19 K-note1
*you now found all notes!
42:56 click the sacrophagus and find the corpse of Franziska.
43:06 use BONESAW w/corpse = HEAD
*return to the lab & talk to Belladonna, and after that, give her the three things she asked for. and flip the switch!