Beloved Rapture, a First Crack Friday Early Look!

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Published on ● Video Link: https://www.youtube.com/watch?v=a8ceII7sPYs



Beloved Rapture
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Duration: 1:52:53
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It's just hours away from Johan's 18th birthday, and the trial he's about to face is fast approaching. With the help of his good friend Zach, he's prepared, though. Or... Almost prepared: Zach gifts Johan a very special sword and sends him off to test the young man's skills and his new weapon. Johan's mother isn't thrilled that Johan hasn't been helping prepare for his ceremony like she asked him to, and when he finally tries to lend a hand, Zach shows up again with one final FINAL training session. And then the story really starts...

Beloved Rapture is an upcoming JRPG inspired by the Super Nintendo generation of the genre, and it does an amazing job of being an homage to the old days with the art and music while still bringing in modern touches like better menus and a more easily understood battle interface. There are some little things that could use some smoothing out that I mention in the video, but this being a demo of a game, we totally expect those sorts of things to pop up, and the well-written story, the intriguing characters, and the wonderful art and music definitely make this game worth coming back to.

A few little notes about things I mentioned in the video:
-The times where I wasn't sure if defending recovered HP, it did in both instances, but a tic of damage over time seemed to keep the healing from appearing as blue numbers under the character, so no worries there.
-I was hesitant to talk about wolf stuff, that's why there was a long, awkward pause in the first wolf fight :') And now I'm not sure that the guy that thought he observed the alpha/etc structure was the one that disproved it, but it was disproved quickly. (For anyone curious, the alpha/beta/so on thing was observed in a large group of wolves kept in captivity in a small area, so it wasn't at all representative of wolf behavior in the wild, which other people observed later.)
-I saw on the game's Steam page that the dev said combat is supposed to be a challenge, and I get that. I personally feel the very early fights are a bit too much because of how low Johan's stats are in his couple levels, but I can certainly see the dev wanting it to be that way and that's totally fine. I'm still gonna play the game either way :P

Be sure to check out Beloved Rapture for yourself on Steam! I have it wishlisted already :P
https://store.steampowered.com/app/2017620/Beloved_Rapture/

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Tags:
beloved rapture
indie rpg
rpg maker games
jrpg
turn based rpgs
innovative games
first impressions
role playing game
role playing video game
indie developer game
big squirrell
bigsquirrel
voice acting indie rpg
aaron crawford
super nintendo inspired



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