Best Defence of TEC Twin Starbase Fortresses in Sins of a Solar Empire II | Let's Play SoaSE II

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Final Tier of research! Our economy is very strong, with trade we have huge reserves of metals and crystals, our titan leads the fleet so the only thing remaining for us to do is to upgrade our culture, garrisons and... build twin fortresses! Welcome to let's play Sins of a Solar Empire II gameplay, Sins of a Solar Empire II part 6, as the TEC! Normally you can build only one start base per planet yet with the TEC on the final tier of research you can build two!
Wanna know what happens today ? Click ► Show More ◄ to find out! ツ
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About Sins of a Solar Empire II
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
Real-time Tactics meets 4X Depth

There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.

Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Unparalleled Gameplay Experiences

Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.

- The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
- The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
- The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
- The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
- The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
- The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!

Sins of a Solar Empire II Features

A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.

3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.


Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:


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Outro song " Stepping Along the Sky " was made by teknoaxe    • Stepping Along the Sky -- Liquid Drum...  

#letsplay #SinsofaSolarEmpire2




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