Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)

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The cross platform Defold game engine has grown to become a popular option for HTML5 game developers with games released on Poki, Google GameSnacks, Facebook Instant Games, Yandex and many other platforms. In this talk Björn Ritzl, Product Owner at Defold, shares their collected learnings on how to successfully release HTML5 games. He talks about best practices in terms of game design, monetization and the importance of designing your games to load fast and work well also on mobile HTML5.
#devgamm #gamedev #defold

Slides – https://www.slideshare.net/flashgamm/best-practices-when-releasing-html5-games-using-defold-bjrn-ritzl-defold

Contents:
0:00 – Intro
2:02 – What is Defold?
4:59 – Distribution & Monetization
9:15 – Conversion to play
16:50 – Optimizing game size
21:12 – Web game standards
26:52 – Q&A session


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Tags:
devgamm
game industry
video game industry
gaming industry
conference
gamedev
game development
game dev
event
defold
defold game engine
defold engine
html5
html5 game development
Björn Ritzl