Programming the player as a way of influence / Anna Pisarevskaia (@BelkaGames)

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The player's perception of information is a natural process guided by certain principles. Successfully applying these principles in user interfaces, we can get the expected action from the player. In this lecture, Anna Pisarevskaia, UI Designer at Belka Games, talks about what methods and directions to consider in designing UX and UI so that your interface brings a positive experience to you and the user.
#devgamm #gamedev #ux

Slides – https://www.slideshare.net/flashgamm/programming-the-player-as-a-way-of-influence-anna-pisarevskaia-belka-games

Contents:
0:00 – Intro
0:50 – Visual perception
5:30 – External receipt of information
7:12 – Highlighting the main
10:55 – Positioning
17:15 – Q&A session


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Tags:
devgamm
game industry
video game industry
gaming industry
conference
gamedev
game development
game dev
event
ux
ux design
ux ui design
ui
user experience
user experience design
ui design
ui ux design
Anna Pisarevskaia
Belka Games
perception