Best UNREAL ENGINE Game with INSANE GRAPHICS coming 2024 [Project M]

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Published on ● Video Link: https://www.youtube.com/watch?v=se6aKHY84jg



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Project M (2011)
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Project M
is a mod of the 2008 fighting game Super Smash Bros. Brawl for the Wii, created by the community group known as the Project M Development Team (PMDT; previously known as the Project M Back Room). It is designed to retool Brawl to play more like its two predecessors, Super Smash Bros. (1999) and Super Smash Bros. Melee (2001), in response to fan objections to Brawl's physics, slower-paced gameplay, larger use of chance elements, and mechanics of certain attacks. Project M reintroduces Dr. Mario (although as a palette swap of Mario), Mewtwo, and Roy, who were present in Melee but were cut from Brawl due to time constraints. In addition, it features a new art style for in-game menus and allows players to choose certain characters individually when they are only accessible as transformations of other ones in Brawl.

Development started in early 2010 with the goals of reworking Falco Lombardi to mechanically play like he did in Melee and increasing the accessibility of the gameplay style, but the project quickly evolved to a full-scale reworking of Brawl. The game's first demo build was released on February 7, 2011, and development continued until December 1, 2015, when the PMDT announced it would cease further development of Project M. The game has received positive comments from reviewers, amassed a player base of over 500,000, surpassed three million downloads, and been played in many professional tournaments.
Development
A large number of competitive Super Smash Bros. Melee players were disappointed upon the release of its sequel Brawl six-and-a-half years after the release of Melee. The general consensus among competitive players was that the latter game's developers had reworked the older battling system to better appeal to casual gamers, by making the attacks and movement of the game significantly slower in general and adding a greater degree of randomness, luck, and unpredictability, in contrast to Melee, which has more straightforward, skill-based gameplay. Of particular infamy was a new "tripping" mechanic, by which a character occasionally and randomly slips and falls when changing their direction while running.[6]

Project M first began as a development project to rework the character Falco to play like he did in Melee.[7] The designers' goal at the time was for the game to be accessible to newcomers and encourage people to get better at the game, which was accomplished by creating a character roster that is more balanced.[8] The mod's first demo was announced on January 15, 2011, with a release date of late January or early February in time for the Pound 5 tournament, where it was featured. It featured 14 of the 39 characters in Brawl, as well as new stages Brawl had not included.[9] It was later given a solid date of February 7, 2011.[10] A patch was later created to fix the demo's bugs and fine-tune the player's control of their movement direction after being attacked.[11]

By the release of the game's second demo in March 2011, the team's goals for the mod had expanded to a total overhaul of Brawl to better match Melee's gameplay mechanics.[6] A newer build added 11 characters and was first playable at the Genesis 2 tournament.[12] The second demo, released on April 15, 2012, added four new characters as well as more stages[13] and changes in multiple characters' gameplay mechanics.[14] Players of this second demo reported a number of bugs, but these were fixed shortly afterwards in version 2.1.[15] A demo version numbered 2.5 was announced on September 10, 2012; it featured changes such as balance updates, aesthetic improvements,[16] stage updates, and palette swaps for the characters.[17] Version 2.5 was released on December 28.[18]

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