Big Shell | Custom Zombies - Converting Models into Modtools
Join me as I live stream while working on recreating Big Shell from Metal Gear Solid 2 - Sons of Liberty using the Black Ops III mod tools for BO3 Custom Zombies on steam. Let's try to convert this Solidus 3D model from blender to zombies mod tools. We'll see what we get done this stream.
Background Music is the work of Carl Kasey @WhiteBatAudio
Check out his amazing work!
Undercover in Paradise (Ultimate 80’s Synthwave Playlist)
https://www.youtube.com/watch?v=L8moIdTHwbY
Export Tools by DTZXPORTER
https://dtzxporter.com/tools/exportx
Blender 2.79
https://www.blender.org/download/releases/2-79/
Blender 2.79 Add-On
https://github.com/CoDEmanX/blender-cod
If you know of better methods or more up to date tools please let me know. This method worked so I stuck with it. Have fun mapping and please share your projects in the comments.
Check out some Other Projects:
Causality (Audio Book) by Convoluted Concepts:
https://youtu.be/CBIxe9MM53I
BO3 Custom Zombies Map (Shadow Moses Incident):
https://steamcommunity.com/sharedfiles/filedetails/?id=2737647926
Discord for BO3 Zombies: https://discord.gg/3XRQC8pD7U
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#blackops3customzombies #bo3zombies #codblackops3 #codblackopsiii #blackops3 #customzombies #metalgearsolid2 #bigshell #fanmade #mgs2 #bo3customzombies #mapcreation #jda62 #bo3 #customzombiesmap #shadowmoses
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