![Bionic Commando (2009 video game) [Raytracing GI - 4K:60FPS] π](/images/yt/yz/bionic-commando-2009-video-game-raytracing-gi-4k60fps-l8lkm.jpg)
Bionic Commando (2009 video game) [Raytracing GI - 4K:60FPS] π
Bionic Commando (2009 video game) [Raytracing GI - 4K:60FPS] π
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.
π€Support my work on Patreon π
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
My Android app on google play store
https://play.google.com/store/apps/details?id=com.digiclack.Colorized