Bionic Commando (NES) Playthrough
Playthrough of Capcom's 1988 platforming game for the NES, Bionic Commando.
Bionic Commando for the NES is an action-platformer with a unique twist—rather than being able to jump like in most platformers, the main character, Ladd (or Rad Spencer in some versions), uses a bionic arm equipped with a grappling hook to navigate through the levels. This grappling mechanic is central to the gameplay, allowing the player to swing across gaps, climb platforms, and avoid obstacles in a way that was quite innovative for its time.
The game is set in a military environment, with the plot revolving around Ladd's mission to rescue Super Joe, a character from the earlier Commando series, while also uncovering and thwarting an enemy plan to resurrect a dangerous leader. The story is revealed through brief dialogue sequences between missions, adding a narrative layer to the action.
The levels in Bionic Commando are diverse, with a mix of indoor and outdoor settings, and they require a good deal of strategy and skill to navigate using the grappling arm. Players need to master the arm's controls, which can be challenging but rewarding as it offers a different kind of mobility compared to typical platformers. Combat also plays a big role, as Ladd is equipped with a variety of guns that can be upgraded throughout the game, and enemies range from foot soldiers to larger, more formidable bosses.
Graphically, the game is impressive for the NES, with detailed environments and well-animated characters. The music is memorable, with catchy tunes that accompany the action and enhance the intensity of the gameplay. Overall, Bionic Commando stands out in the NES library for its innovative mechanics, tight gameplay, and engaging story, making it a classic that's still appreciated by fans of the genre today.
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