Bionic Commando: WE'VE OBTAINED N

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Right. So you can't actually *beat* neutral zones normally. However, if you do the wrong warp to Area 1 and then complete that, the game will credit you with completing the neutral zone. The only thing stopping us from beating all 7 neutral zones is the fact that you need the right communicator to open the door in "Area 1" after the wrong warp. For Area 14, I need the red communicator. For the other 6 neutral zones, none of the 4 communicators work on that console. This is the only neutral zone that can be completed.

After we do, we get N. N is a mighty accessory. It looks like a rocket launcher, but it functions like a bullet-proof vest. It will deflect every 2nd projectile. Pretty useful, but we already get one of those from Area 11. Granted that is much later in the game but it also doesn't add like 90 seconds to the route.







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