Bioshock Infinite: Backwards Compatibility Framerates and Tech Analysed X360/XB1/XB1S

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Bioshock Infinite
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The BC catalog is ever expanding now sitting at over 300 titles, here I take a look back at the character driven narrative infinite that shifted the titles from UE2 to UE3 and some of the technical pushes the team made with the game.

I cover the 360, base XboxOne and S model to give you all you need to know on this USP of the Xbox brand.

NOTE the end section does show a capped @ 30 rate for the 360 against an uncapped XB1S version then shifts between capped and uncapped to show how much smoother the uncapped and V-sync option looks and feels.

Link to lead Graphics programmer Blog :- http://solid-angle.blogspot.co.uk/2014/03/bioshock-infinite-lighting.html

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Bioshock Infinite



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