BioShock Infinite (PS3) Gamechive (1999 Mode, Part 11/13: Chapters 31—33)

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Bioshock Infinite
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"1999 Mode, Part 11/13: Chapters 31—33"—This is the highest difficulty under which the game can be played. The mode is hidden by default, but appears as an option either once a player finishes the game or enters the infamous Konami Code at any point in the game (up, up, down, down, left, right, left, right, o, x, start). This gamechive—and the ones that preceded and follow—showcase an entire playthrough under this increased difficulty. Though collectibles are picked up along the way, not every area is explored in detail, as it's similar to a speedrun. For a complete exploratory experience, chapter by chapter, see the following playthrough: https://youtu.be/HcGrOqVL434.

This segment covers the following chapters, and collectibles found within:

Chapter 31: Memorial Gardens
- Locked Door (Entrance to Lutece Laboratory.) (34/42) (1 lockpick req.)

Laboratory Lutece:
- Voxophone (63/80): A Theory on Our "Death" (On floor, next to bed.)
- Infusion (28/30) (On table in bedroom.)
- Voxophone (64/80): On the Entropy of Genes (In kitchen on table.)
- Voxophone (65/80): Child of Science (Left behind on the floor after the tear disappears.)

Locked Door (Entrance to Cunningham Photography.) (35/42) (1 lockpick req.)
- Voxophone (66/80): The Customer Is Late (Left behind on table after the tear disappears.)

The Bank of the Prophet Main Hall:
- Safe (11/13) (1 lockpick req.) (Leftside teller window area.) = 139 Silver Eagles
- Infusion (29/30) (In Vox secret room, requires codebook from Hudson's shop.)
- Voxophone (67/80): The Imagination of God (In secret room.)
- Gear (41/51) (From main hall, take left path, inside carpeted room with bunch of desks and cabinets, under large family portrait.)

- Spectral Sidekick (pants) Gear (42/51) = Dropping a weapon creates a ghostly ally for a few seconds.
(Next to corpse before room with the tear.)

Bank of the Prophet:
- Voxophone (68/80): No Longer (Behind the above safe.)
- Safe (12/13) (3 lockpicks req.) (Leftside room before entering vault.) = 154 Silver Eagles
- Voxophone (69/80): A Broken Circle (Left behind after the tear disappears.)


Chapter 32: Comstock House
- Voxophone (70/80): A Leash (On the floor in elevator.)


Chapter 33: The Atrium
- Kinetoscope (34/37): Sunrise (To the left of the second room of inmates.)
- Voxophone (71/80): The Value of Choice (Inside coffin, in furnace room.)
- Kinetoscope (35/37): Hummingbirds (Against wall before room with all the masks.)
- Voxophone (72/80): Debts (On table behind column in last room with inmates.)
- Health for Salts (pants) Gear (43/51) (On table where Boy of Silence stands.) = When out of Salts, use health to cast Vigors.
- Kinetoscope (36/37): Battleship Falls (In hallway corner after room with projector.)
- Voxophone (73/80): A Last Chance (Next to projector, near lockers.)
- Rising Bloodlust (hat) Gear (44/51) (On desk before going up stairs to Warden's Office.)
After each successful kill (up to 5), weapon damage is increased. Resets 10 seconds after last kill.
- Voxophone (74/80): Smothered in the Crib (On chair in warden's office.)




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1999 mode
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warden's office
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on the entropy of genes
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rising bloodlust gear



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