BioShock Infinite (PS3) Gamechive (1999 Mode, Part 7/13: Chapters 18—20)

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Bioshock Infinite
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"1999 Mode, Part 7/13: Chapters 18—20"—This is the highest difficulty under which the game can be played. The mode is hidden by default, but appears as an option either once a player finishes the game or enters the infamous Konami Code at any point in the game (up, up, down, down, left, right, left, right, o, x, start). This gamechive—and the ones that preceded and follow—showcase an entire playthrough under this increased difficulty. Though collectibles are picked up along the way, not every area is explored in detail, as it's similar to a speedrun. For a complete exploratory experience, chapter by chapter, see the following playthrough: https://youtu.be/HcGrOqVL434.

This segment covers the following chapters, and collectibles found within:

Chapter 18: The Good Time Club
- Kinetoscope (24/37): Crime Comes to "Shanty-Town"... (Next to vending machine before entering the club upstars.)
- Gear (27/51) (On table in upstairs room with fireplace.)
- Safe (5/13) (3 lockpicks req.) = 168 Silver Eagles (In upstairs room with fireplace.)
- Infusion (19/30) (On bar counter.)
- Kinetoscope (25/37): The First Lady (Opposite end from stage, near bathrooms and vending machine.)
- Voxophone (40/80): Changing My Tune (On dressing room counter)

Locked Door downstairs under club (12/42) (1 lockpick req.)
- Code Book (Solve Vox cipher way back in unlocked clock room in Plaza of Zeal.)

The Good Time Club (underground):
- Voxophone (41/80): His Design for Cruelty (On chair near shackles.)

Locked Door (Cell #8) (13/42) (5 lockpicks req.)
- Gear (28/51) (Inside cell.)

Locked Door (Cell #9) (14/42) (1 lockpick req.)

- Kinetoscope (26/37): Gun-smith Set Free! (Next to vending machine before exiting the club.)

Chapter 19: The Plaza of Zeal, Part 2
Unlocked Room:
- Infusion (20/30) (In wall safe.)
- Voxophone (42/80): A Truer Allegiance (In wall safe.)

Chapter 20: The Gunsmith Shop
- None




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a truer allegiance



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