Bit Heroes Explained - Tier 10 Updates
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New Zone: Eshlyn! Continue your adventure after completing Galaran.
- New Raid: Gorbon's Rockin' Ruckus! Collect legendary loot with friends after completing Eshlyn.
- New World Boss: Melvin Factory! Battle with friends and collect new loot and completing Eshlyn.
- New Feature: Augments! Improve your Familiars!
- All players will receive free augments upon logging in during this week. The amount of augments you recieve will be based on your level.
- New PvP and Trials events are now available.
- Damage Reduction now has a hard cap at 75%.
- All +% damage bonuses will now correctly calculate together against Damage Reduction and effect Pet procs.
- All +% healing bonuses will now calculate alongside % damage bonuses and also effect Pet procs.
- Increased the effectiveness of Vend, Yuh, Kaun, Nox, and Kor Meta Runes.
- Fixed a bug with the Reconstitute ability for the Abhorence bow which was causing the value to be higher than it should be.
- Damage enrage cap increased from 10% to 25% of total health.
- Slightly increased the health and reduced the damage of Walogdr.
- Attacks from your team that also hit your team can no longer be redirected.
- Absorb has been added as a possible bonus for Enchants.
- Adjusted the procs on all expedition familiars.
- Defensive procs will no longer trigger from extra attacks given by dual strike or quad strike.
- Speed increased when holding down to add stat points.
- Players can now search for teammates by name and filter by players or familiars in the team selection screen.
- Reduced the difficulty of T9 Hard and Heroic world bosses.
- Reduced the difficulty of T9 Set Gauntlet/Trials from 500 to 440.
- Ability and proc descriptions will no longer apply +% damage bonuses in the tooltip since these calculations have been changed. This is just a text change, the bonuses will still apply.
- Maximum enchants and mounts increased to 100.
- Point cap from PvP battles has been removed.
- Increased the number of PvP enemy options when using multiple Tickets.
- Increased the spread of opponents found by Total Stats in PvP.
- Half of the PvP enemy options will now be intentionally weaker enemies.
- Every 50 turns in PvP will activate sudden death, increasing all damage dealt by 20%.
- The above PvP changes are not final and will continue to see adjustments in upcoming events as we watch how they play out.