Bit. Trip Core & Runner (Wii) - Let's Play 1001 Games - Episode 551
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Bit. Trip Core
from https://en.wikipedia.org/wiki/Bit.Trip_Core
Bit.Trip Core, marketed as BIT.TRIP CORE, is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It is the second game in the Bit.Trip series, directly succeeding Bit.Trip Beat and preceding Bit.Trip Void, Bit.Trip Runner, Bit.Trip Fate and Bit.Trip Flux.
Bit.Trip Core is played with the Wii Remote controller held sideways. Players control the 'core', a plus-shaped ship located in the centre of the screen. The object of the game is to aim the core's lasers with the four directions on the D-Pad and fire the laser with the 2 Button in order to collect multi-colored dots known as 'beats'. There are three levels in total, named "Discovery", "Exploration" and "Control" respectively, each approximately 15 minutes in length. On the Steam version, players control the Core with the WASD keys and fire using ENTER.
As the player builds up a score multiplier by collecting beats in a row without missing, the game transitions into Mega and Super modes, making alterations to the level's graphics and music. In addition, bombs can be acquired and used with a press of the 1 Button, which is useful for clearing the screen of beats during difficult sections. If the player misses several beats, a Nether meter fills - this puts the game into a silent, black-and-white phase. This can be escaped from if the player collects beats, but further misses before escaping the Nether will result in a Game Over.
Gaijin Games began development on Bit.Trip Core even before the release of Bit.Trip Beat. The game was inspired by Cosmic Ark, an Atari 2600 game that was a personal favourite of designer Alex Neuse. After going through several iterations of the game's design, which the team thought would be way too confusing, they settled on a system that shared some similarities with rhythm games such as Guitar Hero. Meanwhile, the controls were influenced by feedback from playtesters.