Blazing' Chariots Final

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Published on ● Video Link: https://www.youtube.com/watch?v=fa3XiFUHlTs



Duration: 13:48
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This scenario is simply a classic, a titanic fight fought only by armored fighting vehicles that takes place in a minimalist desert setting, with its unrestricted and infinite line of sight.
The Blazing Charriots scenario was originally released in 1988 alongside the West of Alamein pack, which brought the Desert Theater of Operations into the Advanced Squad Leader universe.
This scenario was re-released within the updated edition (3rd edition 2021) of the Hollow Legions pack.
It is characterized by being one of those rare occasions within the ASL system whose only protagonists are armored fighting vehicles, more specifically tanks.
We will not have interference from infantry units, artillery, air support or snipers, allowing a deep dive into the mechanisms of fighting between armored vehicles.
But, for anyone who thinks that this limits this battle just to a game of movement, shots with the outcome determined by the dice roll are deeply mistaken.
This battle must be fought through determinants caused by the characteristics of the participating forces such as number, caliber and quality of the main armaments of the units involved, environmental factors (especially Sun Blindness which we will describe later), armor, crew survival number, victory conditions among others.
Soundtrack:
Ken Casey
White Bat







Tags:
Hollow Legions
Advanced squad leader
Desert Theatre of Operations
Blazing' Chariots
Scenario S35
AAR