Bleak Faith: Forsaken - UnrealVR (Virtual Desktop 10.03.23 build 90hz)
Device: Meta Quest 2 via CableLink resolution scale at around 3k x 3k
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenXR with Synced Sequential and Skip Draw
UE 4.27.2
Seemed like it would be okay with Native Stereo as the opening piece had no issues. The first starting area the horizon or skybox was producing a weird effect only in one eye so had to switch to Sequential Synced, but other areas of the game it might be okay to go back to Native.
Tried with Oculus link first, then VD and seemed to perform much worse on VD and lowering settings/pumping DLSS more didn't seem to help much. Also with the VD version I could see a grey sphere with dev textures that wasn't there with link on the main menu screen.
Game has a very agressive looking outline effect that kind of looks like a poor anti aliasing effect but think it is just part of the game's aethestic.
Was shocked at how bad the native controller support was and bindings were for a souls-like.