The Outer Worlds: Spacer's Choice Edition - UnrealVR
Device: Meta Quest 2 via CableLink resolutions easily capable around 2kx2k at 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenVR for recording with Synched Sequential and Skip Draw
UE 4.27.2
Had a crash on loading from a fresh install starting a new game saying I had run out of VRAM lol. Changed my res back to 1x Steam resolution (1.7x in oculus) so was around 2kx2k. Changed all my graphics options to Medium and managed to capture the below footage.
Performance was pretty bad with this version of the game, I haven't tried the vanilla one. Some playability problems that hold this back as cursor and arms in VR are a more un-fun than the flat screen equivalent. Some Skyrim VR levels of modding and some optimisation patches might make this very fun though.
Lots of broken shaders in one eye with the skybox, and some effects. Synced Sequential seems to have fixed the majority of them, but the in game UI and inventory has some uneven left and right eye but not game breaking. Currently okay if you don't mind very low graphics settings/lower resolutions and high levels of jank.
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