Blender & Torque Game Development In Linux: Part 3 Slime Monster

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In part 3 we add a collision mesh and continue the creation of our slime monster in Torque & Blender using Ubuntu 17.04 Gnome. We build the file structure out to begin laying the foundation for future work on our gooey green monster.




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Tags:
collision
colision
mesh
collision mesh
gaming
game development
blender
torque
linux
gnome
monster
create game
game design
3d
animation
tutorial
training
ubuntu