Blender mesh used for Gravel Path texture render (Version 1)

Published on ● Video Link: https://www.youtube.com/watch?v=YwdckW-pB6I



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12 million polys. Took about 25 minutes to render 8k x 4k with Cycles set to 128 max samples. Using GPU render. There was some issues with shadows being cast on the blue with cycles render. Since I used an HDR background for lighting I had to make a plane to be the ground or you would see the hdr background behind the rocks. Maybe there is a way to use HDR lighting and without it drawing the background too (I know 3dsmax can)