Blender | Speed UV Mapping a Glock

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This part of the Glock series will cover UV mapping which will map the 3d model into a 2d texture. This process is done so that the model can be textured, and represented in a 2d format. I also bake an ambient occlusion map as I go for the uv mapping, which displays harsher shadows on the model.







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blender
model
modeling
mapping
map
glock
g19
g18
g17
pistol
maya
quixel
uv mapping
uvs
call of duty
cod
world at war
waw
black ops 3
bo3
zm
zom
zombie
zombiemodding
ugx
modme
undeadmodding



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