Quixel Suite| Normal Mapping a Glock
This is the 4th part to my glock making series, I will be creating a normal map for the Glock 19. For those of you who don't know what a normal map is, it is the texture used to simulate bumps and grooves on a model which allows light to act as if there were a bump or groove there, thus faking it.
All models us this type of map and I plan to add smaller details to the gun which would be too complex for the model itself (which would make it have way too many vertices). So this is done for optimization.
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