Blending Waterfall from Blender to Terrain in BeamNG
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Published on ● Video Link: https://www.youtube.com/watch?v=V6YDa_akukw
Track Asset used in this video...
https://1drv.ms/u/s!AoPEwcmh86n10AFfs3oH0yq2-OMB?e=C93Y4p
unzip folder and place that folder in your level's art folder, so that it has its own folder. Import in from asset browser, rebuild collisions.
The model came from this artist....
https://skfb.ly/ovHHv
-I downloaded the OBJ format. After unzipping a few folders I found the OBJ and its material that was easily imported into Blender.
--I reduced the poly's from 200,000 down to 20,000 to make it a more BeamNG performance friendly and added LOD management prior to the start of this video., and baked the high poly normals to be used on the low poly mesh
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