Bloons TD 6 - Adora's Guild of Virtue on Moon Landing, Wizard Lord Phoenix 1.5 Million Pops
Rules:
-CHIMPS on always Fast Forward
-Must get all 3 Tier 5 Wizards by Round 100's end (commonly called Axis of Wizard)
-No other towers (yes, this includes Village)
-Additional: Wizard Lord Phoenix must get at least 1,500,000 pops
Whaddyaknow. This turns out to be possible.
So it's funny that Adora ISN'T the worst at this, although that's partly by dint that Gwendolin and Ezili can't damage Purples and so this idea wouldn't be possible with either of them. Actually, I think some other Heroes, like Pat Fusty, would have an aneurysm just thinking about how to do this at all. Still, Adora can achieve some surprising strengths at times; otherwise, a Hero who needs their activation for Purples and can't do anything about Camos at all would not be a good compliment to Mages. Funny that I meet the 1.5K quota early into fighting the BAD, but I'll get to that.
Adora is costly. This makes some of the earlier Rounds surprisingly touchy even though she's supposed to be good at handling spaced threats. I am of course needing Camo detection on Round 24 and wanting the Camo Mage to also have burst damage to halt the Camo Green within one pass to allow for positioning that would permit maximized efficiency with Shimmer, which I DO need for Round 37's Camo Whites in particular, so I get him Fireball early on, and yes, the terrain does help in making sure the Shimmer triggers before the Shimmer Mage gets to hit with his attacks. Of course, Round 25 also has Purples and neither Adora nor Mages in general can scratch them at that point....or at least, not with their basic attacks. Yeah, of course Adora uses Long Arm of Light to mince them. Really, I'm honestly glad I can get Summon Phoenix for the Round 40 MOAB. Of course, I do get Necromancer within the 40s out of paranoia about the Camo Purples, so I'm wanting Prince of Darkness up and running ASAP just so the Zombloons spawn away from Squishy Knight.
Most of this is just going through the motions, though Adora's damage output against the bigger blimps makes me sad. I should also note that the terrain still blocks the fire breath attacks, so I'm having to keep changing up Squishy Knight's Targeting so that he doesn't waste attacks. I wish I could place him a bit further north so that he can breathe right into the crater more easily, but he just doesn't survive early on if I do. At least once he becomes the Wizard Lord Phoenix, he's good at rampaging.
You might also have noticed the unusual location of my designated Archmage. This actually isn't to keep him from being a pop thief, granted that that does help. The problem is surviving the BAD at all. The BAD is VERY durable and Adora isn't the best at damaging singular targets, with Ball of Light only doing so much to hurt it. I have the Archmage backline so that he has more time to shoot up the BAD and its children ZOMGs. If I don't do this, the children ZOMGs are bound to get too far in for any chance of the Lord Phoenix controlling the children BFBs. This is with Adora both having her attacks ignore terrain, AND having Ball of Light to snipe the BAD. It goes to show how Adora has performance issues when she's supposed to be the Super Monkey Hero. Still, strategy before strength; Adora does at least provide consistent damage support against visible targets. I just guarantee her usefulness is map dependent.
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