Bloons TD 6 - The cheapest solutions for key rounds? (BTD6 v11)
All codes:
* Round 40 with $575 DZPFCOY
* Round 60 with $1945 MZPFCEM
* Round 63 with $3555 AZPFSDT
* Round 76 with $3275 LZPHWFB
* Round 78 with $4970 OZPHVLE
* Round 80 with $5550 PZPGXUS
* Round 90 with $6370 TZPHECM
* Round 100 with $13085 SZPHDWT
A note: your hero starts always from level 3, so it's harder than the actual deflation where you reach high rounds with an high hero level!
Some challenges are easy or self-explanatory when you see the solution.
On other hands:
-Round 63 was hard, the ice 101 is there just because it costs less than a second 021, but it results in a true RNG hell. Having survived to it with no live lost it's a miracle.
-Round 78. Pat ability combined with tack ability is very powerful.
The key here is to place them where the second ceramic rush and the BFB have an intersection.
-Round 80. We know how powerful is a buffed 203 sub, make sure other towers cover all the map and you are (almost) done
-Round 90. Top path spike factory was a surprise for me. It's just a 310 and it can't do anything alone, but add a 300 alchemist and... wow!
-Round 100. I tried many non trivial solutions but middle path sub is made for this task
Platform: iPad Pro
Game Version: 11.0
video speed: ~1,25
Music 1:
apprc3.0
by fewor
Info about this music:
It's a remake of Apprentice's game music.
Music 2:
Forademo
by Bali
Info about this music:
http://modarchive.org/module.php?81347
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