Blorg Commonality 02 - Multiplayer Server Test | Stellaris [PC]

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Stellaris
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Stellaris (2016)
Duration: 3:42:19
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28


Picking up where we left off with our Blorg save from last time, but starting the game as a multiplayer server for the Geknip Gang. Find details in the Geknip Gang discord (link below).

In this stream I expanded the empire quite a bit with the help of my friend Dustin early on in the stream. After he left we kept meeting a bunch of other alien races and unlocking more of the layout of the galaxy we're in.

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Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris's gameplay revolves around space exploration, managing an empire, and diplomacy and warfare with other spacefaring civilizations. It was released worldwide for Microsoft Windows, OS X, and Linux on May 9, 2016.

Stellaris is a real-time grand strategy game set in space, beginning in the year 2200. Players take control of a species in its early stages of space exploration, right after the invention of faster-than-light (FTL) spaceship technology, ready to claim a place as one of "the species of the stars". Depending on several factors, such as the ethics of the civilization and the player's desires, the ultimate goal of the empire can range from galactic conquest, hoarding of resources and technological supremacy, to the peaceful coexistence or absolute destruction of all sentient life. The player controls ships, including science, construction and military vessels. Combat is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins by picking a species, its ethics, and its technologies. Picking an alien and changing their ethics can change the way information looks (for example, spiritualist civilizations tend to think of uncomprehensible entities found across the galaxy as divine in nature, while materialists regard them more objectively), but any species can have any of the ship engineering styles. The player begins with a single planet in their territory, a construction ship, a science ship, three small warships, and a spaceport. Early gameplay consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire.[3] In the late game, crisis events can occur that have galaxy-wide implications—for example, an uprising by sentient AI robots or an invasion by extra-dimensional or extra-galactic forces, the former two always being triggered by careless empires. Paradox hoped that this would address a common late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay.




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Stellaris
Grand Strategy
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