Blue Dragon | Gameplay Walkthrough Part 1 | Series X (No Commentary)

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Blue Dragon | Gameplay Walkthrough Part 1 | Series X (No Commentary)

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Blue Dragon is a role-playing video game developed by Mistwalker and Artoon in collaboration with Microsoft Game Studios Japan and published by Microsoft Game Studios for the Xbox 360. Blue Dragon is based on a design by Final Fantasy series creator Hironobu Sakaguchi, who also supervised development and wrote the plot. It is both Mistwalker's debut title and the first title to be helmed by Sakaguchi outside of Square Enix.

Taking place in a fictional open-world environment, the story of Blue Dragon focuses on five friends (Shu, Jiro, Kluke, Zola, and Marumaro) as they travel across the world to confront Nene, the evil ruler of the Grand Kingdom. The setting inspired separate animation and comic adaptations, although these follow the story to different degrees and feature a different cast of characters. The game follows a traditional role-playing design, based around exploration and turn-based combat.

Blue Dragon was the first Xbox 360 title to make use of multiple discs, spanning three discs in total. The game was released in Japan in December 2006, where it was sold both as a standalone title and as part of a bundle with the Xbox 360. Other regions received only the game itself, with a release in August 2007. Overall, the game received a generally positive reception, being both applauded and criticized for its adaptation of the traditional elements of role-playing games.

The gameplay of Blue Dragon uses turn-based gameplay elements seen in older Japanese role-playing video games. The game world contains two major types of areas: towns, in which the player can rest and purchase items, and dungeon-like areas, with numerous foes to be defeated.

Players are initially able to walk between locations on the overworld, and later gain the ability to teleport to previously visited locations. The player controls a party of characters, but only one is shown when exploring the overworld.[citation needed] The player is able to cast magic outside of combat situations based on each character's respective abilities. When combat begins, the entire party appears for battle.[citation needed] Enemies are visible to the player while exploring the game world, and can be avoided. At the same time, players can choose to engage enemies by luring them close and them activating a circle which will allow players to fight multiple monsters at a time.[citation needed] In some cases, specific foes will block a path or desired treasure chest and must be defeated to proceed. Other foes will pursue the player's character once the player is spotted, but players can elude them if they flee far enough. Frequently, a single enemy or monster displayed on the screen actually represents a number of different foes of potentially different types.

Combat begins differently depending on how the player avatar makes contact with the monster. If the avatar strikes an enemy from behind, they take the advantage in battle with a "Back Attack". Similarly, if the avatar is struck from behind, the enemy takes the advantage in a "Surprise Attack". Players can also choose to fight several groups of monsters at once, with each combat taking place immediately after the previous one. A player who successfully employs this tactic is rewarded with bonuses. Players may use "field skills" to aid in controlling enemy encounters, such as using bombs to paralyze enemies. In rare cases, two groups of monsters may be of rival species, in which case a "Monster Fight" will occur, with both monster groups appearing at once and focusing on each other before attacking the player.

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