Blueprint Multiplayer: Lobby Player Controller | 12 | v4.11 Tutorial Series | Unreal Engine
In this video we begin working on our Player Controller setup for our Lobby Menu which handles the process of setting up the Lobby Menu display for the owning client, adding additional players to the client side version of the lobby so that clients can see it, updating of the lobby information like Map, Map Name and Map Time whenever the host changes them, and other settings like the updating of characters when selecting one from the Character Select screen.
(00:10) - Recap & Intro
(00:53) - Scripting the Lobby Player Controller
(05:00) - Scripting the Lobby Game Mode
(09:46) - Scripting the Initial Setup
(14:06) - Lobby Menu Setup
(21:29) - Updating the Lobby Settings & Display
(27:12) - Destroying the Session
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