Blueprints In-depth - Part 1 | Unreal Fest Europe 2019 | Unreal Engine

Blueprints In-depth - Part 1 | Unreal Fest Europe 2019 | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=j6mskTgL7kU



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Unreal (1998)
Duration: 55:07
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In this presentation from Unreal Fest Europe 2019, Epic's Sjoerd de Jong offers an in-depth look into Blueprints. Best practices, dos and dont's, and recommendations on how to utilize Blueprints to its full potential.

During this advanced class we will go into how to use Blueprints in a future proof and scalable way. We will look into how to collaborate on Blueprints within a team and how to integrate a C++ and Blueprints workflow with each other while providing recommendations regarding Blueprints compilation, run-time performance, and its impact on memory.

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Tags:
Unreal
Game Dev
Epic Games
Game Development
Prague
Game Engine
Unreal Fest
Unreal Engine
Unreal Fest Europe
UE Fest
UE4



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