
Engine Tools for Performance on Open World Games | Unreal Fest Europe 2019 | Unreal Engine
A major problem that most developments face is maintaining a high frame-rate while getting the most out of visual quality. In this presentation from Unreal Fest Europe 2019, Epic's Mario Plamero and Andreas Suika explain how Unreal Engine 4 is focused on that purpose with several tools that are built into the engine to help developers achieve their objectives.
This talk provides an in-depth look at: Landscapes, Foliage, World Composition, Occlusion, Mesh Reduction, LODs, HLODs, Mesh Instancing and more tools to come that will help teams maximize the capabilities of any platform.
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