Engine Tools for Performance on Open World Games | Unreal Fest Europe 2019 | Unreal Engine

Engine Tools for Performance on Open World Games | Unreal Fest Europe 2019 | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=VTjALz6dhvw



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Unreal (1998)
Duration: 50:16
39,277 views
873


A major problem that most developments face is maintaining a high frame-rate while getting the most out of visual quality. In this presentation from Unreal Fest Europe 2019, Epic's Mario Plamero and Andreas Suika explain how Unreal Engine 4 is focused on that purpose with several tools that are built into the engine to help developers achieve their objectives.

This talk provides an in-depth look at: Landscapes, Foliage, World Composition, Occlusion, Mesh Reduction, LODs, HLODs, Mesh Instancing and more tools to come that will help teams maximize the capabilities of any platform.

Learn more about Unreal Engine at http://www.unrealengine.com




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Tags:
UE4
Prague
Game Development
Unreal Fest
Unreal Engine
Unreal
Unreal Fest Europe
UE Fest
Game Engine
Game Dev
Epic Games



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