Body to Face Tools Workflow: Cutsom Expressions & Wrinkles |CC ZBrush Face Tools Tutorial (Part 6/7)
This tutorial delves into the refinement of facial expressions for a character previously sculpted as part of a body series. The process entails evolving from generic face shapes and wrinkles to more personalized expressions using Face Tools. Michael Pavlovich addresses the complexities associated with pre-existing wrinkles and advocates for a streamlined approach to achieve a more authentic appearance.
Learn more: https://www.reallusion.com/character-creator/zbrush/character-face-tools/default.html?utm_source=YouTube&utm_medium=social&utm_campaign=202401_cc_facetools_rlyt_michael_facetools6&utm_term=
0:00 - Intro
3:10 - Deleting Expression Wrinkles
3:35 - Face Tools Transfer Base Model Only
5:20 - Transferring Texture to Polypaint
7:30 - Toggling Polypaint Off for Sculpting
9:00 - Custom Brow Raise Sculpt
17:34 - Custom Mouth Pucker Sculpt
18:45 - Sculpting Using Head Polygroups
19:36 - Move Topological Brush
23:29 - Custom Eye Blink Sculpt
26:15 - Custom Jaw Open Sculpt
29:56 - Custom Brows Drop Sculpt
32:26 - Custom Nose Sneer Sculpt
36:03 - Custom Mouth Frown Sculpt
36:45 - Custom Neck Tighten Sculpt
40:14 - Custom Mouth Smile Sculpt
41:29 - Brows Up Compress
43:20 - Update to Character Creator Expression Wrinkles Only
45:30 - Stage Lightroom Authority
47:08 - Updating Character With Morphs or Sculpting
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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