Borderlands: TPS: What if the Thingy fired 3 rockets?

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Borderlands 2
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Gave the Thingy a projectile count of 3 using CE so it would work similar to other Scav launchers. Tbh I think this way it would've been broken and it was a good call to make it only fire 1 rocket, the damage is still pretty good as long as you know how to build around it and match elements. If it fired 3 I think the grenades it spawned should be reduced to 1 grenade per rocket. However I'd say the ammo consumption of 3 is pretty heavy on it, so if I'd change anything about it then it would be reducing the ammo consumption to 2. Tested it with both Jack and Claptrap since you could argue that Jacks instant reloads and chance to not consume ammo are what made it broken, but as you could see it still wrecked everything on Clappy. If you're wondering why I went with grenade damage focused builds, the Thingy's grenades have 110% grenade splash (100% on their own and an extra 10% for a seperate explosion), which is also the reason why I'm often not trying to shoot at enemies directly since it's the grenades that deal the damage.







Tags:
BL2
BL:TPS
Thingy
Claptrap
Jack



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