Brave Fencer Musashi - 12: Crests and People

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Princess Fillet is captive, but she decides to try summoning another hero hoping to set her free. Unfortunately, Kojiro had a vendetta on Musashi and could care less about anything else. The passerby Topo takes advantage...

Meanwhile, Musashi is at the restaurant. After having Defeated the Water Crest Guardian, the Water Crest has been liberated, so what effects does the corresponding Crest have? It turns out that there is one in the Water Reservoir. When used, the town well's water levels return to normal. But at the same time, it just so happens that the thieves were returning here to claim a missing bell...

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It's a new chapter, but I decided to get a lot of things over and done with. I finally go into the restaurant. Aside from the crazy food, Macho's card game could pay off if lucky...

It's currently nighttime and I cannot move the story forward until morning arrives. So it's off to collect things and do certain other fun stuffs.

For starters, my HP is falling behind my BP. So I think a few Minku are in order via the Somnolent Forest. There is a Water Crest here to use as well. I haven't used a Crest since I freed the Earth Crest (As for where it is? That's for later.)

I then Satiate my way into the well to use a second Water Crest which brings the well back to normal. But uh oh-- looks like the "thieves" are back and they aren't happy about Musashi's good deed.

I then go back to the palace to see some of the new people rescued from Bincho Fields. Honestly, some of the people are wack, especially Solider Hanky-Flanky, I mean what the heck?! I also learn the Desperado Attack.

Importantly, Weaver Dinneretta will take your Legendary Cloth and make you either the Legendary Quilt or Legendary Gloves. The choice is yours, and this advice will help you choose:

L-Quilt - This enhances Musashi's ability to rest when you sleep manually by restoring Tiredness at double the rate and past 20% all the way down to 0%. Also while sleeping, it restores about 8HP and 8BP every hour, which is actually pretty nice. If you find yourself needing to sleep on-the-spot often, then this will help you immensely. But this will become useless in areas where Musashi doesn't get tired (Chapter 1 for example, or the final area of the game).

L-Gloves - This will boost Musashi's chance of landing a critical hit. The bright red flash when you strike a foe with Lumina or Fusion is the indicator for it. Your critical rate may be doubled, but I don't think the exact numbers have been researched. The basic advantage is that your average damage output will increase, making it good for dispatching of high-HP foes.

Choose the Armor that matches your play style. Personally, I don't find Tiredness that much of a problem, especially now that I can get H-Mints.







Tags:
Brave Fencer Musashi
Musashi
Fusion
Lumina
Gillin' Village
Water
Crest
Reservoir
Squaresoft
PlayStation (console)
Sony Computer Entertainment
PS1
1998



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