Bravely Default - 999999 Damage Sent Move

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Little how-to on sending a 999999 move that actually packs a punch.

The set-up:

Edea (highest P.Atk, by whatever slight amount)

Freelancer with all Jobs Maxed
Sword Magic secondary

Natural Talent
Critical Amp
Sword Magic Amp
Knuckle Lore

No equipment (so Natural Talent gets activated)

Thunderburst Special
50% Power
Anti whatever you fight, Dragon for me
Some element you want to deal, Water for me

Buffs:
100% Haste (Quick x2)
100% P.Atk (50% from level 3 Spear Special and 50% from common means, I chose Singing)
1900% Crit (900% Level 2 Katana Special, 1000% from common means as Pay to Play)
All elemental Amp's (Fairy's Aid)
Element Sword Magic to supplement weaknesses
Full Leverage


Basically, what you want to set up is an enemy with three elemental weaknesses and deal those with your Special. I chose Lightning (Thunderburst innate), Dark (Sword magic) and Water (add-on for Special). Also, you want to hit the Family weakness here.

All in all, you get a ton of Multipliers this way:
1.5 for each Elemental Amp (so 1.5*1.5*1.5 with three Amps)
1.25 for each weakness (which is three as well)
2.5 from Critical Amp
1.25 from Sword Magic Amp
2 from Full Leverage

for a total multiplier of 1.5*1.5*1.5*1.25*1.25*1.25*2.5*1.25*2 = 41.19873046875 times the damage of the Crit that is done. And with over 1300 P.Atk, that Crit is huge by itself already.







Tags:
Bravely Default
Tiz Arrior
Agnès Oblige
Ringabel
Edea Lee
999999 Damage
Damage Cap
Sent Move



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