Breaking up the streamer boundary so we can do a sort of LOD
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Published on ● Video Link: https://www.youtube.com/watch?v=7eNUGdLqGiU
Breaking up the streamer boundary so we can do a sort of LOD
right now I am showing the heightmap as a material on a plane and making it invisible in a circle around the agent - next up we can replace the heightmap material with a proper textured baked material and it's a 'far off LOD'