Published on ● Video Link: https://www.youtube.com/watch?v=pItrf5yemIk



Game:
Duration: 2:32
39 views
1


Breakout 2000 is an action video game developed by MP Games and published by Telegames exclusively for the Atari Jaguar on December 9, 1996.[1] Part of Atari Corp.'s 2000 series,[2] it is a remake of the 1976 arcade game Breakout, which spawned an entire genre of Breakout clones with its concept, such as Taito's 1986 arcade game Arkanoid. It is also one of the last licensed releases for the Jaguar,[3] after it was discontinued in 1996 by Atari Corporation, who merged with JT Storage in a reverse takeover prior to the game's launch.[4][5]

Featuring the same gameplay premise as with the original Breakout, a layer of bricks lines the top third of the screen while a ball spawned by the player's paddle travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed but the player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, players have to move the paddle left and right to bounce the ball upward, keeping it in play.

Breakout 2000 received mildly positive reception from the few video game magazines and dedicated outlets that reviewed the game when it launched, with critics praising the graphics, control, gameplay and two-player mode but others were divided in the audio department.

As with other arcade remakes and updates on the Jaguar such as Tempest 2000, Missile Command 3D and Defender 2000, Breakout 2000 modifies and builds upon the gameplay of its 1976 counterpart by introducing power-ups, bonus levels, enemies, varying level designs and more. It features ten phases to play through, each one divided into five rounds and a bonus round, of which there are also two types depending on the phase, for a total of 60 levels and completing the main mode results in restarting from the first phase over again. In addition, a recreation of the original arcade game titled Breakout Classic is also included as an optional mode for play. The player can also enable a second paddle for either two-players or CPU assistance, choose between three levels of difficulty and set paddle's speed at the options screen. High-scores and other settings made by the player are kept via the cartridge's internal EEPROM.

The main objective in Breakout 2000 is to break as many bricks as possible from the playfield with a single ball by using the walls and/or the paddle to ricochet the ball back at the bricks to eliminate them. Failing in making the ball rebound from the paddle results in losing the turn and once all the balls are lost, the game is over. Players now have five turns to try clearing the screen of bricks and each one have a fixed point value depending on their color, while the ball can increase its speed at specific hit intervals and the paddle shrinks to half of its size if the ball touches the upper wall in single player. The playfield now uses a behind-the-paddle perspective, with the player's paddle being positioned at the bottom and at the top for the second player respectively, with the upper wall being replaced for a warped wall on two-player mode, allowing balls to travel between the top and/or bottom of the playfield. Power-ups are dropped by drones who randomly appear on the playfield and they are divided into three categories. Stingers are enemies who shoot the player's paddle and by taking a number of hits, the paddle breaks and the ball passes through it. In later levels, some bricks are stacked on top of another one and breaking them will cause a chain reaction of the top bricks falling down to the playfield

Developer(s) MP Games
Publisher(s) Telegames
Producer(s) John Skruch (Atari Corp.)
Programmer(s) Mario Perdue
Richard Degler
Artist(s) Gary T. Degler
Composer(s) Doug Perdue
Series Breakout
Platform(s) Atari Jaguar
Release
WW: 9 December 1996
Genre(s) Action
Mode(s) Single-player, multiplayer







Tags:
Arkanoid
Breakout
pong
bluster
bricks
breaking
ball