BRUTAL DOOM Schism 0.97C - Grotesque Demonic Lair

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Published on ● Video Link: https://www.youtube.com/watch?v=KrXB7X2DZDs



Doom
Game:
Doom (1993)
Duration: 36:58
12,171 views
374


Brutal Doom Schism 0.97c is a fork of Brutal Doom v21 where player can play as one of the FOUR playable classes - The Doomguy, The Barbarian, The Sorcerer and Corvus from Heretic. Grotesque Demonic Lair is a medium to large sized maze like map with over 400 monsters simply waiting to slash you, a difficult map for sure when you play it with a gameplay mod like myself. The map itself is a huge challenge, especially at start because you are immediately thrown at bigger enemies like Barons of Hell and Revenants in the first minute, but hey we can do it. First, you need to grab the 2 Skull Keys needed to open an exit with two switches that use these keys, of course a trip will not be easy with lots of monsters waiting for you. The biggest problem for a player who touches the map for the first time will be with the mazes and lots of doors that you will encounter while playing, once you are used to the map layout, it's not that confusing. You have multiple choices where to go, all of them will give you rather a tough challenge - whenever you go, there will be waiting tons of monsters, the author especially loves the Revenants, Archviles and Minigunners here. First I've decided to visit a small library with several lowered platforms hiding some secrets there + of course monsters as a surprise, all of these additions are great to have like the armor or the computer map. Then you have two or three places to visit - you can go outside and immediately be scorched by an Archvile plus some Revenants or pull back to other rooms and have a certainly easier trip to get some keys. Depending where do you want to go, there are several paths where you have to grab one of the keys, red keycard is inside a bloody and confusing maze, blue keycard in the closed arena with tons of nasty monsters. In case of the Schism there are however few great weapons that will make the playthrough a little bit easier, like the Plasma Rifle that has homing plasma projectiles, incredibly great stuff in small mazes. The final boss of this map is a Spider Masterminding hinding behind the gates in open area, I've just literally decided to toss the cryo grenades at her and it worked a lot.

00:00 - Start
08:25 - WHAT
16:20 - A First Key
22:00 - Another Trap Arena
29:30 - Almost Burnt Myself
31:40 - Oh No, Ambush
35:25 - Cryo Grenades Are Great

Brutal Doom Schism - https://www.moddb.com/mods/schism1/downloads/schism-097-test
Neural Upscale - https://www.moddb.com/mods/schism1/addons/schism-upscale
Grotesque Demonic Lair - https://www.doomworld.com/forum/topic/133876-grotesque-demonic-lair-udmf-level/
My Discord - https://discord.gg/XPtgcUAJjt
Bullet Time X - https://www.moddb.com/games/doom-ii/addons/bullet-time-x
SimpleHUD Addons - https://forum.zdoom.org/viewtopic.php?t=60356







Tags:
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DOOM
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