PROJECT BRUTALITY 3.0 - The Nukage Processing Revisited

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Published on ● Video Link: https://www.youtube.com/watch?v=SXUFWHduyUA



Doom
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Doom (1993)
Duration: 26:43
13,921 views
391


PROJECT BRUTALITY 3.0 and Nukage Processing Revisited by Razor_Wind for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Nukage Processing Revisited is an actually large map divided in several sections, plus it has over 500 monsters simply to storm you in large quantity, of course there is also a boss fight at the end of the map with a Keeper. The map has been reforged with some help of the AfterDoom creator 00_Zombie, the Nukage Processing has a demonic feeling with improved skybox + I've also used the DHTP and PBR to it. Level begins in a small hallway with some barrels and first zombie as enemy, to the left there is a door with some more zombies and a first secret, hint hint you need to look for a texture with a switch to open the main door. This leads you to a way larger room with some hellish growth with enemies and some bonuses to grab, to the right there is a small room with a switch to open a door to the corridor, there is also a small armory easy to miss. Move through that corridor and grab a first Soulsphere with another secret to grab nearby, move to another armory and get some goodies like tons of ammo with backpacks, then you can move outside to the nukage area. This pool of nukage has a twist - if you move to the center of it, you will trigger the enemy reinforcements tho (but it's mandatory to move there anyway), in the center there is a firepower sphere that will surely help you. You must use the unlocked doors in the upper section of the outdoor area, once there fight your way till the end and return to the nukage - previously blocked doors will have a switch to open it, do it and be prepared. This area had been surely turned into a demonic part of the realm, here you can collect two keys needed to explore this map further - a red and yellow keycards, really handy but comes at a price of meeting Spider Masterminds and Cyberdemons here. With yellow skull key found you will be teleported to another dimension with a Keeper waiting for you to fight - it is a grossly enlarged Cyberdemon that loves to torch you with his breath, has also tons of hitpoints too.

00:00 - Start
00:25 - 1st Secret
01:55 - 2nd Secret
06:25 - 3rd Secret
13:00 - 4th Secret
21:05 - 5th Secret
24:20 - The Final

Nukage Processing Revisited - https://www.moddb.com/mods/brutal-doom/addons/nukageprocessingrevisitedv3
Project Brutality 3.0 Download - https://github.com/pa1nki113r/Project_Brutality
Duke Nukem Companion Mod - https://forum.zdoom.org/viewtopic.php?t=74361
My Discord - https://discord.gg/XPtgcUAJjt
Addons - https://brutalrepository.pl​
Bullet Time X - https://www.moddb.com/games/doom-ii/addons/bullet-time-x







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