BTD6 - Cargo - CHIMPS Alternate Guide

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BTD6 - Cargo - CHIMPS Alternate Guide
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1. Round6: Place Sauda corner closest to divider
2. Round8: Place Sniper1 across track from Sauda
3. Round10: Place Sniper2 below Sniper 1. Set Sniper1 to strong
4. Round11: Place Tack below Sauda
5. Round12: 0-2-0 Tack
6. Round13: 1-2-0 Tack
7. Round14: 2-2-0 Tack
8. Round16: 1-0-0 Sniper1
9. Round19: 0-0-2 Sniper2
10. Round22: 1-2-0 Sniper1
11. Round25: 0-2-2 Sniper2
12. Round32: 0-2-3 Sniper2
13. Round38: 0-2-4 Sniper2, 3-2-0 Tack
14. Round39: Remove lower truck
15. Round41: Place Village1 next to Tack, 1-2-0 Village1
16. Round43: 2-2-0 Village1
17. Round45: 4-2-0 Tack
18. Round48: 4-2-0 Village1
19. Round49: 3-2-0 Sniper1
20. Round57: 0-2-5 Sniper2
21. Round60: Remove upper truck. Place Wizard where the truck was. 2-0-3 Wizard
22. Round61: 2-0-4 Wizard, place Alchemist next to Wizard
23. Round62: 2-0-0 Alchemist
24. Round63: 3-2-0 Alchemist
25. Round65: 4-2-0 Alchemist
26. Round67: Place Spike below and right of Wizard. 1-0-3 Spike, set to smart
27. Round70: 2-0-4 Spike
28. Round71: Place Glue far below from Village1. 0-1-2 Glue
29. Round73: 0-1-3 Glue
30. Round74: 0-1-4 Glue
31. Round75: Use Leaping Swords on SECOND group of BFBs.
32. Round76: Sword Charge ceramics.
33. Round77: 4-2-0 Sniper1
34. Round78: Sword Charge both ceramic waves.
35. Round79: 0-2-4 Glue
36. Round81: Leaping Swords and Sword Charge BFBs. (not ZOMGS)
37. Round84: 2-0-5 Wizard, place Village2 below Wizard. 2-0-0 Village2
38. Round85: From now on, Leaping Swords and Sword Charge all ZOMGs that spawn.
39. Round87: Leaping Swords and Sword Charge all ZOMGs
40. Round88: Leaping Swords and Sword Charge all ZOMGs
41. Round92: Leaping Swords and Sword Charge all ZOMGs
42. Round94: Leaping Swords and Sword Charge all ZOMGs, 2-0-5 Spike
43. Round96: Leaping Swords and Sword Charge all BFBs and ZOMGs
44. Round97: Leaping Swords and Sword Charge all ZOMGs
45. Round98: Leaping Swords and Sword Charge all ZOMGs
46. Round100: Leaping Swords and Sword Charge BAD
Round 100 rewards will vary







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