BUas Procedural Showcase | Aleksandra Radivilovic, Erwin Smeenge, Jens van Kampen, Joshua Rizzo ...
From Houdini Hive Education Edition originally broadcast on November 12, 2020.
In this presentation, a group of third-year students from Breda University of Applied Sciences will go over their tools / projects they made using Houdini. These tools are created to supply several game projects and cover topics such as procedural characters, building destruction, procedural landscapes and racetrack generation. Each student will present their project and explain their workflow.
Aleksandra Radivilovic is a 22-year-old student at Breda University of Applied Sciences. She is in her third year, but her first time focusing on technical art dates back to the beginning of her second year. Wanting to dip a toe into Houdini, she chose a procedural route for her first project of the year, and the rest is history. Since then she has been interested in everything procedural, as enjoys the creativity and problem-solving that goes into every new project. She is endlessly intrigued in the possibilities of procedurality and its ability to speed up game art pipelines. She is most interested in creating tools to help environment artists build large, beautiful open-worlds.
Erwin Smeenge is a 22- year-old visual art student at BredaUniversity of Applied Sciences. He is in the 3rd year of the study. During his study, he started to become more and more passionate about creating VFX. And once he started to learn Houdini and Unreal’s Niagara system, he was sold to become a VFX artist. His focus within being a VFX artist are creating destruction, pyro and magical effects in both real time and offline rendering.
Jens van Kampen is a 3rd year student at the Breda University of Applied Sciences and specialize in both procedural and environment art. His passion lies in the combination of these two, which is why almost all of his procedural work is environment-oriented. He is highly interested in simulating natural geological development and have a solid understanding of the environment art pipeline.
Joshua Rizzo is a 25-year-old Visual Arts Student at Breda University Of Applied Sciences and is currently in year 3. He was introduced to Houdini in his first year of Uni and ever since he has been passionate to use it for VFX & Proceduralism for Film & Games. Houdini allows him to work on various steps in the pipeline, from rapid prototyping to final asset delivery. His interest involves Procedural Tools, VFX & CFX for both Real-Time & Offline Rendering and he is looking forward to working in the industry.
Peter Prickarz is a 3rd year Tech Art student at Breda University of Applied Sciences. He uses Houdini to create procedural tools that make environment and level creation more efficient. He enjoys solving problems mathematically with VEX and Python. After graduating high school in Germany, he went to Breda to become an environment artist, but shifted to Tech Art as soon as he got in contact with Houdini.