Buffer overflow caused by extremely long Rival name in battle (Pokémon Gold and Silver)
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Published on ● Video Link: https://www.youtube.com/watch?v=G1_LH3Nq-eY
Notes: In this video, similar to the last video for Generation I dialog boxes, I edited the memory to make the Rival name spam the "ROCKET" (5E) control character over and over again in battle. Like the last video, this name is finite but causes a horrible corruption due to being too long. I think this may be related to the Dude glitch and Korean Generation II unterminated nickname glitches(?) in that they're related to text buffer overflows.
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