Building An FPS In Unity Part 4: Weapons And Inheritance

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Before we do anything crazy, lets expand upon our basic implementation of the weapon. Here we are going to see how class inheritance works, and how we can make multiple weapons from our BaseWeapon class

Music used: Dance Of The Pixies by Jens Kiilstofte (Machinimasound.com)
Licensed under Creative Commons CC-BY 3.0 Unported License | https://machinimasound.com/license

Link to the Unity Beta Standard Assets : http://u3d.as/6ft

Link to the AK47 : https://www.assetstore.unity3d.com/#/content/9156
Link to the sound effects : https://www.assetstore.unity3d.com/#/content/8069
Link to crosshair texture : http://bit.ly/1miA3Jw

Link to my bad sound effects : https://db.tt/nvyU2RxU
Link to RPG by Unity: https://www.assetstore.unity3d.com/#/content/4695
Link to pistol by Farrukh: https://www.assetstore.unity3d.com/#/content/4209







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