Building A FPS In Unity Part 8 : State Machine

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Why good afternoon ladies and gentlemen! So now that we have basic enemies in our FPS, let's get some basic AI going with states and a state machine. In this tutorial I am going to show you how to set up a state machine in our new enemy class, and do it in a way so that states can be specific to only certain classes using generics

Music used: Dance Of The Pixies by Jens Kiilstofte (Machinimasound.com)
Licensed under Creative Commons CC-BY 3.0 Unported License | https://machinimasound.com/license

Link to the Unity Beta Standard Assets : http://u3d.as/6ft

Link to the AK47 : https://www.assetstore.unity3d.com/#/content/9156
Link to the sound effects : https://www.assetstore.unity3d.com/#/content/8069
Link to crosshair texture : http://bit.ly/1miA3Jw

Link to my bad sound effects : https://db.tt/nvyU2RxU
Link to RPG by Unity: https://www.assetstore.unity3d.com/#/content/4695
Link to pistol by Farrukh: https://www.assetstore.unity3d.com/#/content/4209







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