Building An FPS In Unity Part 6: Death Animation

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Now that we have the weapon pick ups, we need to fill in the remaining bit of our game loop. Currently our game ends when the player dies, so what we are going to do is create a camera animation and a death screen, then allow the player to reload the level once the animation is completed.

Music used: Dance Of The Pixies by Jens Kiilstofte (Machinimasound.com)
Licensed under Creative Commons CC-BY 3.0 Unported License | https://machinimasound.com/license

Link to the Unity Beta Standard Assets : http://u3d.as/6ft

Link to the AK47 : https://www.assetstore.unity3d.com/#/content/9156
Link to the sound effects : https://www.assetstore.unity3d.com/#/content/8069
Link to crosshair texture : http://bit.ly/1miA3Jw

Link to custom assets in this tutorial series : https://db.tt/nvyU2RxU
Link to RPG by Unity: https://www.assetstore.unity3d.com/#/content/4695
Link to pistol by Farrukh: https://www.assetstore.unity3d.com/#/content/4209







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