Building Combat Encounters in Dungeons and Dragons 5e: Difficulty & Mechanics (Part 2 of 3)
We discuss the mechanical elements of building combat encounters: how to choose monsters by their challenge rating, and what to expect from the various encounter difficulty levels when they play out at the table.
The other videos in this series can be found here:
Part I: Concept & Conflict — https://youtu.be/AZI0-X6eGk0
Part III: Creating Environments — https://youtu.be/YXrKxzs5N0E
____________________________
Watch us play live Tuesdays 6-9 PM EDT on Twitch:
http://www.twitch.tv/dungeon_dudes
Join our Patreon community:
https://www.patreon.com/dungeon_dudes
Get our custom t-shirts:
http://bit.ly/dungeondudesmerch
Pick up your next D&D book on Amazon using our affiliate links below to help support the channel:
Baldur’s Gate: Descent into Avernus — https://amzn.to/2Yer6tt
Ghosts of Saltmarsh — https://amzn.to/2JR2H3T
Xanathar’s Guide to Everything — https://amzn.to/2YjaIHY
Volo’s Guide to Monsters — https://amzn.to/2SseJVu
D&D 5e Starter Set — https://amzn.to/2Yjbc0K
D&D 5e Core Rulebook Set — https://amzn.to/2xYTKQG