Since 2006, Amazon Web Services have been providing on demand, pay-as-you-go infrastructure to game producers of all sizes. This talk will introduce the cloud platform offered by Amazon, and use real world case studies to discuss how you can make use of Amazon's massive scale and operational experience to build highly available games easily. We'll discuss:
- Fault tolerance and scale with Amazon EC2 Scaling SQL and NoSQL
- databases Asset delivery with Amazon S3 and CloudFront Security in the cloud
Game makers such as Playfish, Zynga and Wooga are using Amazon to deploy games quickly, at scale with no upfront investment. Join this discussion to learn how to launch your game into the cloud.