What's a Mobile Game Anyway | Marc HEHMEYER
With smartphones and tablets featuring rendering power at console level, evolving digital download platforms for PC and console games, cross-platform engines running inside internet browsers and, fueled by LTE networks, cloud gaming services finally merging also into mobile, the lines between gaming platforms are blurring more and more. Theoretically, any game can run on any platform. At first glance, this seems to offer great opportunities for developers to reach new audiences. However, every platform has its own challenges and not every game is suited to go cross-platform. Having released Galaxy on Fire 2 almost code-identical across various mobile and PC platforms starting from a 1 MB to 1 GB footprint version, Marc Hehmeyer, CTO of Fishlabs, will talk about the technical challenges but also the opportunities in bringing a mobile game to other platforms. Developers will learn how to cope with different graphics APIs like OpenGL and DirectX as well as different sound APIs and engines, how to adapt the mobile controls to keyboard, mouse and game pad as well as dealing with screen sizes from standard iPhone resolution all the way to the Apple Cinema display.
Delivered at Casual Connect Europe, February 2012
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